Mesh more laggy?

I could never understand why I was getting extremely laggy in mesh houses, to the point where I was unable to move. Same for when I went shopping and the store was mesh. This makes my Second Life experience not very exciting and to be honest very frustrating. I have so many stunning mesh homes, that I’m unable to use, but also so many which I really don’t have a problem with, so what is the difference? The answer: Polygon.  A mesh object (clothing/houses/furniture) may only be for example 4 prims but might have a massive polygon count, which brings your viewer to a grinding halt (2-5 FPS).

So how do you know? There are two ways. but I know that Firestorm does not support the first one, or I might just not know how yet :

1. Open the build tool, then select the item. The build tool will show the triangle count. According to some a reasonable triangle count should be Footwear: less than 15.000. Pants/Shirts/Jackets: less than 25.000, if they have buttons, pockets etc. Skirts: less than 7.500

2. But who has time for that, you can also go into wireframe view and if a item looks more like a mosquito than chicken wire – it will have a high triangle count.

So if you know your PC cannot handle a high Polygon count, then buy the demo first, check in wireframe if its dense or not and then decide if you want to buy it.

Hope this was helpful.

She & Him Event

This top is from .Mes Sucreries. for the new round of She & Him Event starting on the 5th September as well as the lips from Pink Acid.

Skin: [theSkinnery] Sasha – honey
Hair: ^;^CaTwA^;^ Mesh Gaia Hair [1] 

Top: .Mes Sucreries. Breast Longtop  – She & Him Event
Pants: erratic / briony – shorts / red

Bracelets: Izzie’s – Angular Bangles (15 colors) – She & Him Event
Make-up: Pink Acid Exotic Ethnic Lips 2 Pack – Burnt Cherry

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